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Aedra's Interrogation

from thegreyhive by becoming the devourer

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The opening of our campaign began with an interrogation scene between another player that I had nicknamed "the wanderlust king" (Thanks Gogol Bordello!) and my character. She was framing him for a crime he didn't commit, in order to blackmail him into my countries service, because I am great at writing Jack Bauer-esque characters.

I imagined this to be a light room, not like the interrogation rooms we see in modern "high fantasy dungeons" or police dramas. I specifically wanted the dungeons to be a beautiful reminder of the society my character was based around: order and honor first. I wanted the depravity of the opening scene to be built entirely around the idea of one character framing another for a murder they didn't commit: you serve, or you hang.

Aedra was basically Baelish, is what I'm trying to say.

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from thegreyhive, released June 2, 2016

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BecomingTheDevourer Santa Fe, New Mexico

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